Last August, a group of fellow journalists and I got to visit the London set of Spider-Man: Far From Home. The upcoming sequel has Peter Parker (Tom Holland) and his classmates going on a European vacation, but Peter’s fun is interrupted when Nick Fury (Samuel L. Jackson) recruits him to stop rampaging elemental monsters.
During a break in filming, we got to talk to Jon Favreau, who returns to play Happy Hogan in the movie. During our conversation, we talked about how he splits his time between acting in a blockbuster, doing post-production on The Lion King, and overseeing The Mandalorian, what his character is up to in Far From Home, if he’d ever consider directing another Marvel project, and much more.
Check out the interview below, which has been lightly edited for clarity. Spider-Man: Far From Home opens July 2nd.
JON FAVREAU: I’m working on Lion King now, actually, while I’m out, I go over to MPC after work and look at the stuff there, because they’re doing the visual effects here, so we’re doing some of the stuff, and then we’re prepping the Star Wars series back in LA, so actually, with all the time zones, it actually works out well. Although, when you have to be on the set, it’s tricky, so I have one the producers who’s working on both the other projects with me, so I kind of get corralled around, but the nice part about acting is that I get to just focus on that for when I’m on the set. This is really a fun one, too, and I like working with Jon again. Funny guy.
I do want to say I saw Lion King footage at D23. It looks incredible.
FAVREAU: Did you?
Yeah, it looks amazing.
FAVREAU: Thank you. We’re really giving them the time to do it right. That was relatively early footage, rushed for that event, because we wanted to get it out.
But I’m here working with them. It’s a lot of the same people we worked with on Jungle Book, so we’re … There was probably a big learning curve for me on that one, and now I’m up to speed, and I’m used to working with all of them, and I know what the tech can do, and it’s all new tech. A lot of the consumer facing VR stuff that’s out there that wasn’t out there back around the time of Jungle Book, we’re using mostly motion capture tech, and now using game engine tech and consumer facing VR stuff we’re able to create virtual production. It’s a very cool, efficient way of working. It helps contribute to a live action feel, because we’re able actually to go into VR and set cameras and operate real cameras that drive virtual cameras, so it has a look that hopefully will feel photo real, even though everything’s animated and it still should have a look of a live action film. You’ll see. You’ll be the judge. That’s the plan.