‘Westworld’ Creators Set William Gibson’s ‘The Peripheral’ Adaptation at Amazon

     April 17, 2018

the-peripheral-amazon-seriesHere’s your regularly scheduled reminder that HBO’s Westworld returns this Sunday for the highly anticipated Season 2. Now that we have that out of the way, let’s look ahead to a new project from the show’s creators, Jonathan Nolan and Lisa Joy. The married couple found stellar success in adapting the story of the late Michael Crichton‘s 1973 film by the same name, and now they’re looking to repeat that success with an adaptation of a title from the alive and still-kickin’ sci-fi icon, William Gibson.

As THR reports, Nolan and Joy are taking The Peripheral to Amazon. The adaptation of Gibson’s 2014 novel, set up through the duo’s Warner Bros. Television-based Kilter Films banner, landed at the streaming-content provider after some healthy competition, resulting in a script-to-series order. If all goes well with the script, The Peripheral will go straight to series while avoiding Amazon’s usual pilot process. Scott B. Smith (A Simple Plan) has the scripting task and will also executive produce the series alongside Nolan, Joy and Athena Wickham.

The show itself, which would likely follow female protagonist Flynne Fisher, set in rural America, and the male lead Wilf Netherton, set in a futuristic London some 70 years after Flynne’s time. Against all odds, these two are destined to meet, and that’s the sort of drama that The Peripheral aims to explore.

Vincenzo Natali (Westworld) will direct the drama and also executive producer along with his producing partner, Steven Hoban (Splice). Warner Bros. Television and Amazon Studios would co-producer the potential series.


Here’s the official synopsis of Gibson’s book, (via, ironically, Amazon):

Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.


Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.


Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.


Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.